Card
Group
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Start proposal
Ability active in torpor
11
Ability usable in torpor
36
Action continue as if unblocked
15
Action continues not specifically from block
10
Action creating vampire
13
Action not replaced
7
Action only usable by vampire in torpor
5
Action targeting locked minion
14
Action targeting unlocked minion
6
Action targeting vampire in torpor
14
Adding costs to a strike
3
After Combat Ends
19
Allies who can play as a vampire
20
Animal
13
Automatic environmental press
2
Black Hand
66
Blood loss after combat ends
7
Burn blood for effect
42
Burn blood for effect (mandatory)
32
Burn blood to attempt to block
2
Can draw during action
4
Cancel
71
Cancel an action
19
Cancel as a reaction
16
Cancel with no action
3
Cannot strike
8
Cards holding cards
14
Cards that replace themselves
2
Change the target of a bleed
8
Changes controller of location
2
Circle
20
Clan equipment
25
Cost X
10
Damage after combat ends
5
Directed at a card
10
Discounts for rescue
9
Environmental damage
18
From ash heap to deck
4
Ghoul
30
Hunt bonus
13
Immune to damage
10
Impersonating a title for political action
5
Impersonating requirements for cards not played normally
14
Impersonating requirements to play cards
13
Impersonating title for non-existent sect
5
Improve weapon before resolution
7
Is affected by BCAN
3
Justicar title vote without Camarilla
5
Locquipments
17
Master on vampire who can use it
2
Meets a single discipline
24
Meets inferior discipline
24
Meets missing disciplines
27
Minus Intercept
7
Minus stealth
7
Modifier after combat
4
Modifier as announced
29
Multi-discipline
172
Non-locking referendum ability
12
Once each turn
34
Optional press
41
Permanent not replaced
9
Personal titles
42
Play stored card as if from hand
8
Played after resolution
18
Pool gain after referendum
2
Prevent non-aggravated
14
Prevent normal unlock
23
Provide multiple actions
19
Reactions targeting another player
13
Reduce votes
8
Reflex
14
Replace next turn
10
Require Gehenna
11
Require a Baron
7
Requires successful action
12
Retainer doing damage
11
Retainer that strike
9
Retainer with discipline level
12
Retainers and equipment put on different minion
5
Scarce
34
Set range in next round
3
Shuffle when burned
7
Since your last turn
17
Special Hunt action
11
Stealth from random effect
2
Temporary control
6
Title providing action
7
Title providing capacity
11
Triggered by block
8
True Brujah
10
Unconditional referendum ability
6
Unique Trifle
7
Unique cards with burn option
18
Usable during the polling step
56
Vote damaging multiple players
10
Vote playable once per game
3
Weapon once per combat
6
Weapon once per round
5
Weapon with optional maneuver
9
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