Card
Group
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Start proposal
Ability active in torpor
11
Ability usable in torpor
36
Action continue as if unblocked
15
Action continues not specifically from block
10
Action creating vampire
13
Action not replaced
7
Action only usable by vampire in torpor
5
Action targeting locked minion
14
Action targeting unlocked minion
6
Action targeting vampire in torpor
14
Adding costs to a strike
3
After Combat Ends
18
Allies who can play as a vampire
21
Allies with "lock this ally to" abilities
13
Allies without a specified sect
22
Animal
13
Automatic environmental press
2
Black Hand
66
Blood loss after combat ends
7
Burn blood for effect
42
Burn blood for effect (mandatory)
32
Burn blood to attempt to block
2
Can act the turn it is recruited
3
Can draw during action
4
Can steal minion during an action
2
Cancel
71
Cancel an action
19
Cancel as a reaction
16
Cancel with no action
3
Cannot be dodged
9
Cannot strike
8
Cards holding cards
14
Cards that replace themselves
2
Change the target of a bleed
8
Changes controller of location
2
Circle
20
Clan equipment
25
Cost X
10
Create vampire from Master: Discipline
2
Damage after combat ends
5
Damage before block resolution
3
Directed at a card
10
Discounts for rescue
9
Effect during press step
7
End of round effects that care about the range
2
Environmental damage
18
Equip or employ another card from hand
9
Exchange card with ash heap
4
Forces Block attempt
19
From ash heap to deck
4
Ghoul
30
Hunt bonus
13
Immune to damage
10
Impersonating a title for political action
5
Impersonating requirements for cards not played normally
14
Impersonating requirements to play cards
13
Impersonating title for non-existent sect
5
Improve weapon before resolution
7
Is affected by BCAN
3
Justicar title vote without Camarilla
5
Lock to reduce cost
5
Locquipments
17
Make strike aggravated
16
Meets a single discipline
25
Meets inferior discipline
25
Meets missing disciplines
28
Minus Intercept
7
Minus stealth
7
Modifier after combat
4
Modifier as announced
31
Move or reveal card from crypt
9
Multi-discipline
172
Non-locking referendum ability
13
Once each turn
34
Optional press
41
Permanent not replaced
9
Permanents that increase bleed amount during an action
36
Personal titles
42
Play stored card as if from hand
8
Played after resolution
18
Pool gain after referendum
2
Prevent non-aggravated
14
Prevent normal unlock
23
Prohibits hunt as normal
3
Provide multiple actions
19
Put Card in play ignoring requirements
13
Reactions targeting another player
13
Reduce votes
8
Reflex
14
Replace next turn
10
Require Gehenna
11
Require a Baron
7
Requires successful action
13
Retainer doing damage
11
Retainer that strike
9
Retainer with discipline level
12
Retainers and equipment put on different minion
5
Scarce
34
Set range
22
Shuffle when burned
7
Since your last turn
17
Special Hunt action
12
Steal blood as a Hunt action
4
Stealth from random effect
2
Targets card in Ash Heap
11
Temporary control
6
Title providing action
7
Title providing capacity
11
Triggered by block
8
True Brujah
10
Unconditional referendum ability
6
Unique Trifle
7
Unique cards with burn option
18
Unlocks and attempts to block
15
Usable during the polling step
58
Vote damaging multiple players
10
Vote playable once per game
3
Wake
6
Weapon once per combat
6
Weapon once per round
5
Weapon with optional maneuver
9
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