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Ability active in torpor 17 Ability usable in torpor 39 Action continue as if unblocked 15 Action continues not specifically from block 10 Action creating vampire 13 Action not replaced 7 Action only usable by vampire in torpor 5 Action provided to equipped minion 17 Action requirements from a card in play 75 Action targeting locked minion 14 Action targeting unlocked minion 6 Action targeting vampire in torpor 14 Adding costs to a strike or strike card 6 Adding costs to non-card strike 2 Adding damage to strikes 31 After Combat Ends 20 Allies that burn an ally when entering play 2 Allies who can play as a vampire 22 Allies with "lock this ally to" abilities 14 Allies with enter play effects 8 Allies with equip actions 3 Allies without a specified sect 22 Allocate points for pool damage 6 Animal 13 Automatic environmental press 2 Black Hand 66 Blood loss after combat ends 7 Burn blood for effect 42 Burn blood for effect (mandatory) 32 Burn blood to attempt to block 4 Can act the turn it is recruited 3 Can draw during action 4 Can draw from empty 21 Can steal minion during an action 2 Cancel 71 Cancel an action 19 Cancel as a reaction 16 Cancel with no action 3 Cancel, cost is still paid 29 Cannot be dodged 9 Cannot strike 8 Cards holding cards 14 Cards that replace themselves 2 Change the target of a bleed 8 Changes controller of location 3 Circle 20 Clan equipment 25 Continue combat 3 Cost X 10 Create vampire from Master: Discipline 2 Damage after combat ends 5 Damage before block resolution 3 Directed at a card 10 Discounts for rescue 9 Effect during press step 7 End of round effects that care about the range 2 Environmental damage 19 Equip or employ another card from hand 10 Equip/Employ/Recruit action 8 Equip/employ/recruit outside of an action 12 Exchange card with ash heap 4 Fail an Action 27 Fail an action (after 'as announced') 21 Fail an action as announced 4 Forces Block attempt 20 From ash heap to deck 4 Gains votes against 3 Ghoul 30 Hunt bonus 13 Immideate damage prevention 28 Immune to damage 10 Impersonating a title for political action 5 Impersonating requirements for cards not played normally 14 Impersonating requirements to play cards 13 Impersonating title for non-existent sect 5 Improve weapon before resolution 7 Increasing strike costs 3 Is affected by BCAN 3 Justicar title vote without Camarilla 5 Lock a minion during block attempt 11 Lock after combat ends 3 Lock to reduce cost 5 Locquipments 16 Make strike aggravated 16 Mandatory additional strike 5 Meets a single discipline 26 Meets inferior discipline 26 Meets missing disciplines 29 Minus Intercept 8 Minus stealth 7 Modifier after combat 4 Modifier as announced 33 Move or reveal card from crypt 9 Multi-discipline 194 Non-locking referendum ability 13 Once each turn 34 Optional press 41 Permanent not replaced 9 Permanents that increase bleed amount during an action 36 Personal titles 42 Play another action card as part of the action 2 Play stored card as if from hand 8 Playable "when combat would end" or "is about to end" 3 Played after resolution 19 Political action with illegal terms 54 Pool gain after referendum 2 Prevent discipline based prevention 7 Prevent non-aggravated 14 Prevent normal unlock 23 Prevents more than 1 damage 17 Prohibits additional strikes 6 Prohibits hunt as normal 3 Provide multiple actions 19 Put card in play ignoring requirements 13 Reactions targeting another player 13 Reduce votes 8 Reflex 14 Replace next turn 10 Require Gehenna 11 Require a Baron 9 Requires successful action 13 Retainer doing damage 12 Retainer that strike 9 Retainer with discipline level 12 Retainers and equipment put on different minion 5 Scarce 34 Set range 22 Shuffle when burned 7 Since your last turn 17 Special Hunt action 12 Steal blood as a Hunt action 4 Stealth from random effect 2 Strikes with optional maneuver 20 Targets card in Ash Heap 11 Temporary control 6 Title providing action 7 Title providing capacity 11 Triggered by block 8 True Brujah 10 Unconditional referendum ability 6 Unique Trifle 7 Unique cards with burn option 18 Unlocks and attempts to block 15 Usable during the polling step 58 Usable when going to torpor 4 Vote damaging multiple players 11 Vote playable once per game 3 Vote reduction 5 Wake 6 Weapon once per combat 6 Weapon once per round 5
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