Lam Into card image
101071

Lam Into

Requires an Anarch. Do not replace until after combat. Strike: hand strike or use a melee weapon strike.
f This strike is at +1 damage, with 1 optional maneuver.
p This strike is at +2 damage.
v This strike is at +1 damage, with 1 optional press. If another round of combat occurs, that round is at close range (skip the determine range step for that round).

Rulings

When played, a multi-Disciplines card counts as requiring the Discipline(s) being used. In the hand, library, or ash heap, the card is considered to require any and/or all Disciplines listed on it.
v Once the range is set, no other effect can be used to reset the range that round, but other pre-range effects can be played afterwards. Skip the Determine Range step for that round.
v If another effect was already setting that round's range (e.g. Neutral Guard), that effect has priority.