The optional maneuver cannot be used if the strike cannot be used (eg. Hidden Lurker).
101071
Lam Into
Requires an Anarch. Do not replace until after combat. Strike: hand strike or use a melee weapon strike.
This strike is at +1 damage, with 1 optional maneuver.
This strike is at +2 damage.
This strike is at +1 damage, with 1 optional press. If another round of combat occurs, that round is at close range (skip the determine range step for that round).
Rulings
When played, a multi-Disciplines card counts as requiring the Discipline(s) being used. In the hand, library, or ash heap, the card is considered to require any and/or all Disciplines listed on it.
The optional press can only be used during the current round.
Once the range is set, no other effect can be used to reset the range that round, but other pre-range effects can be played afterwards. Skip the Determine Range step for that round.
If another effect was already setting that round's range (e.g. Neutral Guard), that effect has priority.
Adding damage to a strike that does not deal damage has no effect, so the strike still will not do damage.
Additional damage inherits all of the properties of the base damage.