Immortal Grapple card image
100959

Immortal Grapple

Grapple. Only usable at close range before strikes are chosen. A vampire can play only one Immortal Grapple each round.
p Strikes that are not hand strikes cannot be used this round (by either combatant).
P As above, with 1 optional press. If another round of combat occurs, that round is at close range (skip the determine range step for that round).

Rulings

If a minion is committed to a strike other than a hand strike (e.g. used a maneuver from a gun), then he gets no strike.
Is still considered played if it is canceled as it is played (eg. Charismatic Aura). A second one cannot be played in the same round as its card text forbids it.
P Once the range is set, no other effect can be used to reset the range that round, but other pre-range effects can be played afterwards. Skip the Determine Range step for that round.
P If another effect was already setting that round's range (e.g. Neutral Guard), that effect has priority.

Referenced by