If a minion is committed to a strike other than a hand strike (e.g. used a maneuver from a gun), then he gets no strike.
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Immortal Grapple
Grapple. Only usable at close range before strikes are chosen. A vampire can play only one Immortal Grapple each round.
Strikes that are not hand strikes cannot be used this round (by either combatant).
As above, with 1 optional press. If another round of combat occurs, that round is at close range (skip the determine range step for that round).
Rulings
Is still considered played if it is canceled as it is played (eg. Charismatic Aura). A second one cannot be played in the same round as its card text forbids it.
The optional press can only be used during the current round.
Once the range is set, no other effect can be used to reset the range that round, but other pre-range effects can be played afterwards. Skip the Determine Range step for that round.
If another effect was already setting that round's range (e.g. Neutral Guard), that effect has priority.